Researchers compared 26 children aged 8 to 12, 24 adults aged 18 to 25, and reinforcement-learning AI agents playing Crafter, a Minecraft-like game with no stated goal or visible score. Players could explore for up to 20 minutes, while the researchers measured their progress against three information-based objectives: state diversity, information gain and empowerment, or the ability to reach and influence different states.

Human exploration progress was consistently associated with state diversity and empowerment, but not information gain. State diversity increased quickly before reaching a plateau, whereas empowerment rose steadily across play for both people and agents. The researchers also found preliminary evidence that children who spoke more about their goals explored more effectively.