Society & Economicsarticle2026-08-31

Exploring self-regulatory processes in League of Legends using think-aloud

Open access0 citations

Abstract

Although self-regulation is widely recognised as central to performance in traditional sport, esports research often relies on retrospective or self-report measures, offering limited insight into how players regulate cognition, emotion, and behaviour in real time. This novel study examined self-regulatory processes in League of Legends using a think-aloud protocol to capture cognition as it occurred during play. Four semi-professional players verbalised their thoughts while competing in solo queue, and data were analysed using reflexive thematic analysis, guided by Zimmerman’s cyclical model of self-regulated learning. Findings demonstrated evidence of forethought, performance, and self-reflection phases, while also highlighting the rapid and recursive nature of self-regulation in esports. Players engaged in ongoing goal setting, strategic planning, attentional control, emotional regulation, and post-game evaluation. Regulation was influenced by social and contextual demands, and the draft phase was identified as a unique context within League of Legends that impacted players’ anticipatory planning, emotional responses, and early regulatory efforts before gameplay began. Our study provides insight into how regulatory processes function in fast-paced, information-dense environments, offering applied insights for esports players, coaches, and practitioners seeking to support sustainable high performance in esports contexts.

// Source

View paper (DOI)Open access versionOpenAlexInternational Journal of Sport and Exercise PsychologyPublished 2026-08-31

Authors: L Swettenham, O Leis, J Williams, O Henricks, H Hansen, M Watson, A Whitehead

Institutions: Leipzig University, Liverpool John Moores University, Holbæk Sygehus, German Sport University Cologne, H. Henriksen (Norway)