Society & Economicsarticle2026-08-03

Fun over facts

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Abstract

Purpose This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. Findings This paper identified that the gamification of learning can improve engagement but more should be done to promote the retention of the knowledge and learning. Research limitations/implications This paper provides insights that can support some learning theories and the use of various platforms to encourage deep learning. Practical implications This paper offered options for development professionals to consider when designing learning pathways in the workplace. Originality/value The briefing saves busy executives, strategists and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.

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View paper (DOI)OpenAlexDevelopment in Learning Organizations An International JournalPublished 2026-08-03