Institution
Universitas Ciputra
Recent research
- Society & EconomicsOpen access
This paper introduces and empirically investigates a conceptual model examining the effect of entrepreneurial education on entrepreneurial intention and self-creativity through digital creative self-efficacy (DCSE) as a mediating mechanism. Integrating Social Cognitive Theory (SC...
- Climate & Environment
ABSTRACT Waste management remains a persistent sustainability challenge in Indonesia, where community‐based and policy‐led interventions often underperform due to organisational, relational and capacity constraints. Despite growing interest in circular economy ( CE ) approaches,...
- Society & Economics
The present study examines whether tabletop role-playing games (TTRPGs) enhance self-concept clarity (SCC) and cognitive flexibility (CF) among emerging adults. This study used a non-randomized pretest–posttest control group design to compare two modalities of TTRPG interventions...
- AI & ComputingOpen access
This investigation develops and validates Blockchain Utilization Capability as a novel construct fundamentally reconceptualizing complex enterprise technology adoption by addressing critical limitations in conventional frameworks assuming direct antecedent-intention relationships...
- Society & Economics
The number of children with autism spectrum disorder (ASD) continues to increase. This condition makes fathers need to be more involved in caring for children with ASD. Parenting of fathers with ASD children has an important impact on the child’s development and on the mental wel...
- Health & MedicineOpen access
Hepatitis B virus (HBV) is a major human pathogen also detected in non-human primates (NHPs), yet its cross-species and zoonotic transmission potential remains poorly defined. We screened 237 NHPs across 10 species together with 65 human caretakers from four major Indonesian isla...
- Society & EconomicsOpen access
Purpose Organisations are increasingly adopting gamification as a strategy to enhance employee motivation, engagement, and performance. While prior research has primarily examined gamification as an organisational tool, this study shifts the focus to how employees experience gami...