Institution
Institut de Recherche en Informatique et Systèmes Aléatoires
Recent research
- AI & ComputingOpen access
Antichains for Concurrent Parameterized Games
Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to another (n players yield a word of length n)....
- AI & ComputingOpen access
Unsupervised anomaly detection (UAD) based on deep generative modelling has been increasingly investigated for identifying pathological brain abnormalities without requiring voxel-level annotations. By learning the distribution of healthy anatomy and generating pseudo-healthy rec...
- AI & ComputingOpen access
Background Open science practices are increasingly promoted to improve the transparency and reproducibility of biomedical research, and their large-scale monitoring has been identified as a priority by initiatives such as the UNESCO Recommendation on Open Science. Existing automa...
- Climate & EnvironmentOpen access
Abstract Background Advances in high-fidelity long-read (HiFi-LR) sequencing technologies have opened new opportunities to explore the microbial genomic diversity of complex environments, such as soils. While short-read (SR) sequencing has enabled broad insights at the gene level...
- AI & Computing
Facing Yourself: A Proxemic Approach to Self-Dyadic Interactions in VR
Virtual Reality (VR) provides a powerful framework for studying human social interactions, yet generating realistic and diverse interaction data remains a major challenge. Asynchronous Interaction (AsI) paradigms offer a promising alternative by enabling users to interact with th...
- Society & EconomicsOpen access
How Does Motion-to-Photon Latency Influence the Perception-Action Loop
The perception-action loop plays an essential role in sports performance. Virtual reality is increasingly used to train this loop because it provides a controlled setting. However, motion-to-photon latency, the delay between the user’s real and virtual motion, may disrupt user ex...