Author
Juho Hamari
Recent research
- Society & Economics
Purpose Quantitative work on gambling-like mechanics (GLMs) in video games has largely treated them as a uniform category, overlooking differences in reward structure and similarity to traditional gambling. This study examines predictors of expenditure across three disaggregated...
- Society & EconomicsOpen access
Game-based learning for ethics: benefits, challenges, and dilemmas
Abstract Ethics is recognized as a foundational element of human decision-making and a critical competency across educational disciplines, especially in STEM, where solving authentic, complex problems is essential. Traditional methods of ethics instruction often fail to provide t...